About me
I've been studying all kinds of story composition since the beginning of my professional training, followed up by technical knowledge of Scripting and Unreal Engine 4 and 5.
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For me, Narrative and Level Design are intimately linked. I love telling stories through my levels and making use of technology and technical resources to create coherent, interactive and engaging worlds. Through iteration, teamwork and problem solving, I prioritise the player’s moment to moment experience and pay keen attention to each element they interact with at any given time.
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I believe in creating channels of communication with all disciplines so we can work as one united team, creating a healthy work dynamic and building towards a common goal: unforgettable player experiences.
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I enjoy thinking out of the box and finding creative solutions to problems within the budget and resources available to me.
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I speak ENGLISH, SPANISH and FRENCH.
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CV
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Supermassive Games
March 2023 - April 2024
Level Designer
Level Designer leading a team in an Unannounced game developed in Unreal Engine 5
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Junior / Level Designer
Supermassive Games
December 2021 - March 2023
Junior Level Designer and Level Designer in Switchback VR.
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My Responsibilities:
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Developing pacing and dependencies documents.
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Creating paper maps.
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Level Whiteboxing, including encounters, cinematics and scripted events.
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Designing gameplay and pitching level design ideas to the Game director.
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Working alongside Technical Design, Systems Design and programming in game features and engine tools.
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Design, implement and iterate gameplay, working alongside the Game Director and System designer.
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Communicating design requirements to all other disciplines.
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Playtesting, implementing feedback and problem solving.
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Aspiring Womxn in Games
Activision, Blizzard, King.
July 2021
Scholarship to attend the GDC2021, part of the program ABK (Activision Blizzard King) Aspiring Womxn in Games.
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Junior Game Designer and Tester
Divertifica
February - June 2021
Junior Game Designer and gamification tester for "We Feel" app.
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Junior Game Designer
Divertifica
OctoberĀ 2020- February 2021
Part - time Internship in an Unannounced Serious Game that seeks to develop critical reasoning in young people.
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Game Designer
An Otter Studio
January 2020 - October 2020
Game Designer in "Naamu: The lost Essence", a videogame made with Unreal 4. Final project of U-tad University.
Tasks:
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Level Design - Natural Forests landscape & morphology / Event Design, Management & Scripting
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Narrative Design - World Narrative, Story.
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UI/SFX/VFX Design - UI/VFX Implementation.
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Fast Prototyping - Navigation & Combat Mechanics Design.
Main Skills
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Unreal Engine 4/5
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Level Design
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Puzzle Design
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Visual Scripting
Education
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October 2020
Utad
Master's degree inĀ Game Design
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2018 - 2021
UCM
PhD in Game Design: Thesis studying the interaction between literary studies and conventional narrative applied to level design and analysis of virtual environments.
2017 - 2018
UCM
Masters's Degree in Literary Studies. Analysis of Life is Strange and Metro 2033.