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Marina Gutiérrez Casas

Professional

Personal

About me

I've been studying all kinds of story composition since the beginning of my professional training, followed up by technical knowledge of Scripting and Unreal Engine 4 and 5.

For me, Narrative and Level Design are intimately linked. I love telling stories through my levels and making use of technology and technical resources to create coherent, interactive and engaging worlds. Through iteration, teamwork and problem solving, I prioritise the player’s moment to moment experience and pay keen attention to each element they interact with at any given time.

I believe in creating channels of communication with all disciplines so we can work as one united team, creating a healthy work dynamic and building towards a common goal: unforgettable player experiences.

I enjoy thinking out of the box and finding creative solutions to problems within the budget and resources available to me.

I speak ENGLISH, SPANISH and FRENCH.

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CV

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Supermassive Games

March 2023 - April 2024

Level Designer

Level Designer leading a team in an Unannounced game developed in Unreal Engine 5

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Junior / Level Designer

Supermassive Games

December 2021 - March 2023

Junior Level Designer and Level Designer in Switchback VR. 

My Responsibilities:

  • Developing pacing and dependencies documents.

  • Creating paper maps.

  • Level Whiteboxing, including encounters, cinematics and scripted events.

  • Designing gameplay and pitching level design ideas to the Game director.

  • Working alongside Technical Design, Systems Design and programming in game features and engine tools.

  • Design, implement and iterate gameplay, working alongside the Game Director and System designer.

  • Communicating design requirements to all other disciplines.

  • Playtesting, implementing feedback and problem solving.

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Aspiring Womxn in Games 

Activision, Blizzard, King.

July 2021

Scholarship to attend the GDC2021, part of the program ABK (Activision Blizzard King) Aspiring Womxn in Games.

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Junior Game Designer and Tester 

Divertifica

February - June 2021

Junior Game Designer and gamification tester for "We Feel" app.

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Junior Game Designer 

Divertifica

October 2020- February 2021

Part - time Internship in an Unannounced Serious Game that seeks to develop critical reasoning in young people.

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Game Designer

An Otter Studio

January 2020 - October 2020

Game Designer in "Naamu: The lost Essence", a videogame made with Unreal 4. Final project of U-tad University.

Tasks:

  • Level Design - Natural Forests landscape & morphology / Event Design, Management & Scripting

  • Narrative Design - World Narrative, Story.

  • UI/SFX/VFX Design - UI/VFX Implementation.

  • Fast Prototyping - Navigation & Combat Mechanics Design.

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Main Skills

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Unreal Engine 4/5

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Level Design

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Puzzle Design

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Visual Scripting

Education

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October 2020

Utad

Master's degree in Game Design

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2018 - 2021

UCM

PhD in Game Design: Thesis studying the interaction between literary studies and conventional narrative applied to level design and analysis of virtual environments.

2017 - 2018

UCM

Masters's Degree in Literary Studies. Analysis of Life is Strange and Metro 2033.

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